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Posts Tagged ‘interactive fiction’

Riven: The Sequel To Myst

I ran across a Riven 5-CD disk set while I was cleaning out a desk today. Myst was such a cool and revolutionary game when it first came out, but I think Riven was even better. It’s hard to describe the genre Myst and Riven reside in, kind of a cross between adventure, fantasy, and [...]

Milliways

Someone found a complete backup of Infocom’s (of Zork legend) shared network drive from 1989. Apparently, it includes a complete copy of the sequel to the Hitchhiker’s Guide to the Galaxy, called Milliways. It even includes links to the prototype Z-code files. Check it out, if you’re nostalgic or an IF fan. Wowser!

Leafpile

I setup a new project at SourceForge called Leafpile. The plan is to do a Java implementation of the Z-machine virtual machine used for running interactive fiction story files, (think: Infocom). There’s a very concise standard out there for how to do this, called the Z-Machine Standards Document.

Lots of Post-It notes and scribbles already.
There are [...]

Leafpile

Leafpile is a Z-code interpreter, a Java implementation of the Z-machine virtual machine used for running Infocom/Inform interactive fiction story files. Leafpile seeks complete compliance with the Z-machine Standards Document 1.0.
There are already plenty of Java-based Z-code interpreters out there like ZPlet and Zax, not to mention dozens of other flavors for other operating systems, [...]

Infocom

I was cleaning up an old hard drive yesterday and ran across a pile of Infocom data files from their popular text adventures. They probably came from an old compilation I picked up years ago called The Lost Treasures of Infocom. I absolutely loved playing these games on my Commodore 64.
Infocom’s games ran on a [...]